I really dig this game! ...ok I'll stop |
Crowdfunding sites such as Kickstarter and Indiegogo have been a popular source of funding for Indie developers. With crowdfunding, developers can appeal straight the end user (in this case gamers) to invest in their project. This also allows open communication between developers and gamers, making game development a collaborative experience. In an ideal world, I would gladly participate in this model for game development. However, there are developers and companies who abuse investor trust.
Shaq Fu: A Legend Reborn is Shaq’s way to redeem himself
from the stain on gaming known as Shaq Fu. The way A Legend Reborn is going,
Shaq might have to redeem himself again. The Shaq Fu team
argue that Shaq’s appeal to Indiegogo isn’t a rich guy asking people for more
money, but rather an opportunity to develop A Legend Reborn as a
collaborative process. But judging from the perks offered, I would say
otherwise. Many of the prizes include Shaq following you on Twitter and Instagram,
eating lunch with Shaq, and a guest appearance from DJ Shaq at your next party.
While a few perks are actually relevant to the game, most are dedicated to
selling Shaq’s stardom.
Looks like they already Fu'd it up |
What is probably the worst abuse of the crowdfunding system
is the recently canceled Yogventures. Yogventures is a sandbox game utilizing
the IP of the Yogscast, a group of YouTubers with 7 million subscribers who provide gameplay commentary.
Back in May of 2012, the
Kickstarter successfully funded half a million dollars and was in
development…until last month. Amidst the cancellation, problems
behind-the-scenes including the loss of $35,000 due to loose employment
guidelines were brought to light. The six-man team at Winterkrewl did not have
the proper resources to complete a game of this scale, but it's Yogscast lack of
communication to backers that made this a grand failure.
The description of the Kickstarter is written from Yogscast's point-of-view and even links back to their site. |
With a huge subscriber base, Yogscast knew backers would
flock to this project. But with vague descriptions such as Winterkrewl being a
team of “long-time veterans and game companies,” fans had to rely on the
Yogscast name to convince themselves this was a good project to invest in. What
infuriates me is how Yogscast quickly distanced itself from Yogventures when it
tanked. Despite the Kickstarter page positioning this as a “Yogscast game”,
Yogscast seems quite content to call it “Winterkrewl’s game” when things went south.
To add fuel the fire, Yogscast insists they don’t have any
legal obligations to refund anyone, which is true. It’s only by the
"graciousness of their hearts" that backers get beta codes for TUG, a game they
didn’t invest in. Yogscast shares responsibility in the failure of Yogventures
because they hired the wrong people for the job. They’re dismissive actions and
lack of communication during problematic development are an insult to fans and
ultimately damaging to their brand.
If your name and IP are all over this game, do you only take credit when it’s convenient? |
Of course, there are more crowdfunded success stories like
Shovel Knight than failures like Yogventures. I hope games backed by crowdfunding
gain a better reputation, for some are truly made with backers in mind.
Unfortunately, the risk I could essentially throw away my money to poorly
thought-out projects from the likes of Shaq and the Yogscast keep me from
backing games. It’s a shame really, a model that allows gamers to communicate
directly with developers to help shape a game is appealing. Alas, I feel more
confident supporting a crowdfunded game after launch, even if that means some
great games won’t see the light of day due to a lack of funds.