In college, I used to work on this show called Video Game
Hour Live (http://www.texasstudenttv.com/show/videogame-hour-live). As the name suggests, we would go on TV and play video games live
for an hour. Of course, video games are copyrighted material, and we ran ads
in-between breaks without splitting the proceeds with video game publishers. How
we managed to legally play games on live TV is through commentary. Basically,
since we gave our opinions as the game was played, it functions as a review and
was protected under fair use.
James, Jordan and I discuss the intricacies behind "Rugrats Scavenger Hunt" |
The live show we had on VGHL is very similar to the many
Let’s Play videos on YouTube, which are the targets for Nintendo’s copyright
claims. However, there is a caveat that might not protect Let’s Play videos
like an hour-long show. In determining fair use, “the amount
and substantiality of the portion used in relation to the copyrighted work as a
whole” is taken into account (http://www.badmovies.org/sideshows/articles/fair-use.html). In a 40+ hour game, an hour wouldn’t necessarily be a substantial
portion. But Let’s Play videos usually consist of the entire game. Even with
commentary, it might be harder to argue for fair use when it consists of the
entire copyrighted work.
So what about video game reviews? Video games are a visual
medium, so video reviews are the most appropriate way to accurately judge a
game. Reviews are protected by fair use because they are by definition a
critique of a copyrighted work. Sites like IGN make money by creating video
game reviews, but would they have to share profits with Nintendo?
Let’s use my previous review of Kirby’s Return to Dreamland for
example. When I worked there, VGHL didn’t have plans to monetize online videos,
but could we without Nintendo taking some profits away? In that review, I gave
my opinion accompanied with gameplay. When I discussed how I enjoyed the Super
Abilities, I had gameplay showing off the Super Abilities. It’s the very
definition of a review, but I do use visual-audio content from Nintendo, which
means my review can still be subject to their copyright claim when uploaded to
YouTube. Does that mean IGN will now have to share profits with Nintendo if
they review a Nintendo game? And if not, what unwritten rule makes them exempt
but not a smaller reviewer? The Creators Program does not have an adequate
answer to deal with reviews.
Many reviews use gameplay footage. How does that tie in to the Creators Program? |
The biggest issue content creators will find is the list of
games that qualify for the Creators Program (https://r.ncp.nintendo.net/whitelist/). Many popular series, such as Super
Smash Bros and Pokémon, are entirely excluded from the program. Any videos
containing these games will automatically be claimed without even a chance to
share in the ad profits. You might argue that the list will be updated with new
games, but I’m pretty sure no plans exist to release a new game on the N64. Out
of the entire N64 library, only 8 qualify!
Super Smash Bros Nope! |
Instead of looking at making ad-profits in the short-run,
Nintendo should allow content creators to remain unhindered to improve sales
and impressions in the long-run. Just look at death-stare Luigi! These fan
created videos not only showcased the replay feature of Mario Kart 8, but also
drove to higher sales. Other game companies have successfully improved sales
and their reputation by capitalizing on user-generated content rather than
quashing it. Square Enix released their own template for Final Fantasy XV’s
car memes and EA published more copies of Skate 3 after it was featured on
PewDiePew’s channel. Encouraging fan creations is key for continued interactions with brands.
My personal favorite FFXV car meme. Screenshot courtesy of Lythero (https://www.youtube.com/watch?v=MHpsty9LJb4) |
I don’t personally plan to monetize Gaming with Smiles, but
I feel Nintendo is making a serious misstep and hurting their fanbase. Fair use
is already a grey matter, and enforcing it on a case-by-case basis will easily
become a legal headache and a PR nightmare. Nintendo certainly isn’t the only
company that enforces copyright claims on video game content, but it’s apparent
they still haven’t learned their lesson from previous copyright claim fights. Many
YouTubers I frequent put considerable amount of work in their work, and
it’s a shame the company these content creators support turns its back on them.