Thursday, September 18, 2014

Smiles and Tears: An Ode to Earthbound

*This post will contain SPOILERS to Earthbound. Why am I giving a spoiler alert for an almost 20 year-old game? Because it's that good!

15 years ago, I received a copy of the original Smash Bros on the N64. Super Smash Bros is the ultimate crossover, bringing characters from multiple Nintendo franchises together and serving as a great introduction to many franchises I was previously unfamiliar with. Thankfully, I've since became a huge fan of many of these franchises. But one character that continued to elude me was Ness. As a kid, I was fascinated with him. In a game with electric rodents and space foxes, I felt I could relate most to the baseball-playing schoolboy with psychic powers. But where did he come from and what was he like? I always assumed based on Ness' unassuming demeanor that Earthbound was a simple, carefree game. I couldn't be further from the truth.

15 years later, I download Earthbound on the Wii U. Immediately, I get the impression that this game's going to be weird. Long story short, big meteor crash lands in my hometown, a bug tells me I need to get three friends to save the world with me, bug gets killed by my jerky neighbor's mom, and I'm off on an adventure.

R.I.P Buzz Buzz. Sorry about Pokey's mom.


At first, the battle system plays like any standard RPG. You and your opponent trade hits until one is left standing. At the beginning, Earthbound was somewhat tough with just Ness. Taking on punk after punk in Onett proved tiresome without a proper way to heal myself. I initially adopted my strategy I used in my Pokemon playthroughs and relied only on free healing (in this case Ness' house). I'm usually stingy when it comes to buying items, and it didn't help matters when the ingame currency is dollars. If I wouldn't spend $14 for a hamburger in real-life, I'm sure as heck not going to spend that here!

The turning point of my playthrough was when I finaly recruited Paula after rescuing her from a cult (yes, this game is weird). I finally could share my adventure with a new friend, and a powerful one at that! Paula's psychic abilities make up for her low HP. Although problematic at times, I found a simple workaround. The neat thing about Earthbound's HP system is that it's represented by an odometer. When someone hits you, the numbers will roll down. So if you heal yourself before the numbers stop rolling, you can actually reverse the rolling and save yourself from a knockout! This also works if you finish a battle before the numbers stop rolling. I applaud the odometer health meter in Earthbound; it's an innovative mechanic not usually seen in RPGs that adds a new level of strategy.
The rolling HP meter can be used to your advantage to avoid K.O.'s


Did I mention that this game was weird? The story is out of this world. One moment that stuck to me was when Ness and Paula were being held prisoners by zombies in Threed. In our most desperate hour, Paula makes a telepathic call to Jeff, a friend we haven't met. Leaving the boarding school in Winters, Jeff goes on an epic quest to save Ness and Paula. He first runs into a monkey who leads him to the legendary Tessie after Jeff hands over a piece of gum. They ride Tessie to a dungeon full of ducks and maker their way to Stonehenge, where the monkey abandons Jeff for a girl monkey. Arriving at Dr. Andonuts' lab, Jeff and his estranged father of 10 years make awkward small talk before Jeff climbs into a flying saucer. The flying saucer crash lands right in Ness' and Paula's prison and Jeff is stuck. So how will our heroes escape now?






That's it. Opening the door with Jeff's Bad Key Machine. Dumbfounded, I couldn't help but laugh. I spent a good hour guiding Jeff through this epic quest to save his friends, only to have him simply open the door. It was anticlimatic to be sure, but well-played. The game gets pretty trippy when Ness drinks coffee at Saturn Valley and eats some Magic Cake at Summers to recruit Poo. Not to mention you learn teleportation from monkeys, help a race of cave people get over their shyness by checking out a book from the library, and bail out a famous band from unfair contracts TWICE. Who comes up with this stuff? The game even manages to break the 4th wall and asked me twice if my name really was Smiles.
At this point, I'm not surprised 

Earthbound's story is zany, yet managed to pull at my heartstrings. I couldn't begin to imagine the burden put on Ness to save the world just because it's his "destiny" or some other crud like that. Throughout their journey, Ness and his friends are attacked by policemen, fire hydrants, crocodiles, records, floating smiley faces, and piles of puke. All of these...enemies are under the influence of
Giygas, probably the most disturbing villain in video games.

The ambiguous and nonsensical world of Earthbound leaves it up to interpretation. To me, Earthbound is an analogy of overcoming hatred. Ness must collect the 8 melodies for his Sound Stone so he can enter his mind and defeat the evil inside. Along the way, he forges new memories with friends while reflecting on his past. As corny as it is, nothing beats the power of friendship. But Ness' quest doesn't end there, he must defeat Giygas, or rather "free" him.

Oftentimes, the scariest and most powerful forces are those that are intangible. Evil, hatred, Giygas. Its hatred literally turned it into an insane entity of pure evil. The final battle pits you against a shapeless and horrifying background accompanied by a bloodcurdling "song" as you fight this monstrosity. It's enough to paralyze you with fear. How can you defeat something that's incomprehensible?
You cannot grasp the true form of Giygas' attack!
There's one hope, with a force greater than hate. Throughout the battle, Giygas nonsensically calls out Ness and claims it's h...a...p...p..y yet sad. But why would Giygas be happy that Ness plans to stop him? Giygas has lived a life of pain and hatred, and needs Ness to free him through love. There's no special Super Ultra Mega Love Beam fired at Giygas. Rather, you defeat Giygas through prayer.

During the final phase of Giygas' battle, you have Paula use the Pray command to ask the residents of
Eagleland to pray for your safety. Paula finally asks you, the player, to pray for them. In games, we're used to slaying the big bad monster with legendary blades, but here we are taking down the epitome of evil with nothing more than this simple act of love. Their struggles against insurmountable odds resonated with me, and over time I felt truly drawn in the fate of these 16-bit characters. I bowed my head in prayer, and just like that we defeated Giygas.

Playing Earthbound was a spiritual experience. When I was first introduced to Ness 15 years ago, I couldn't imagine such a rich and deep origin. This post is extremely long, but doesn't even begin to scratch the surface on what makes Earthbound a great game. I am in awe on how well Earthbound combined exceptional gameplay with a hilarious and moving story. While sad to see it all end, I'm at least lucky to have enjoyed this masterpiece, and I encourage every gamer to play it.

The war against Giygas is over, but our friendship is everlasting

*Credit to Starmen.net for the images

Tuesday, August 5, 2014

Not Following the Crowdsource Crowd


 

I really dig this game! ...ok I'll stop
Saying I enjoy Shovel Knight is an understatement. I’ve changed my phone background, jammed out to the soundtrack in my car, and started drafts for a Shovel Knight costume for Halloween. I’m in love. Shovel Knight is definitely one of, if not the best, game I’ve played this year. It’s a beautiful success story on Kickstarter, but that’s not enough to convince me to back games on crowdfunding sites.

Crowdfunding sites such as Kickstarter and Indiegogo have been a popular source of funding for Indie developers. With crowdfunding, developers can appeal straight the end user (in this case gamers) to invest in their project. This also allows open communication between developers and gamers, making game development a collaborative experience. In an ideal world, I would gladly participate in this model for game development. However, there are developers and companies who abuse investor trust.


Shaq Fu: A Legend Reborn is Shaq’s way to redeem himself from the stain on gaming known as Shaq Fu. The way A Legend Reborn is going, Shaq might have to redeem himself again. The Shaq Fu team argue that Shaq’s appeal to Indiegogo isn’t a rich guy asking people for more money, but rather an opportunity to develop A Legend Reborn as a collaborative process. But judging from the perks offered, I would say otherwise. Many of the prizes include Shaq following you on Twitter and Instagram, eating lunch with Shaq, and a guest appearance from DJ Shaq at your next party. While a few perks are actually relevant to the game, most are dedicated to selling Shaq’s stardom.


The latest update is from a month ago. The Shaq Fu team hopes to finally sit down with Shaq to record the promised personalized messages and receive shipments from manufacturers. Perk delivery will finish before game development proceeds.
 
If Shaq and the team at Big Deez truly wanted this game to be made for the fans and by the fans, then where’s communication about the actual game to the fans? New concept art? Maybe some in-game music samples? Anything? It’s apparent Shaq Fu: A Legend Reborn is an opportunity to continually sell Shaq’s face instead of create a decent game. That’s what made the original Shaq Fu so bad!

Looks like they already Fu'd it up

What is probably the worst abuse of the crowdfunding system is the recently canceled Yogventures. Yogventures is a sandbox game utilizing the IP of the Yogscast, a group of YouTubers with 7 million subscribers who provide gameplay commentary. Back in May of 2012, the Kickstarter successfully funded half a million dollars and was in development…until last month. Amidst the cancellation, problems behind-the-scenes including the loss of $35,000 due to loose employment guidelines were brought to light. The six-man team at Winterkrewl did not have the proper resources to complete a game of this scale, but it's Yogscast lack of communication to backers that made this a grand failure.
The description of the Kickstarter is written from Yogscast's point-of-view and even links back to their site.


With a huge subscriber base, Yogscast knew backers would flock to this project. But with vague descriptions such as Winterkrewl being a team of “long-time veterans and game companies,” fans had to rely on the Yogscast name to convince themselves this was a good project to invest in. What infuriates me is how Yogscast quickly distanced itself from Yogventures when it tanked. Despite the Kickstarter page positioning this as a “Yogscast game”, Yogscast seems quite content to call it “Winterkrewl’s game” when things went south.

To add fuel the fire, Yogscast insists they don’t have any legal obligations to refund anyone, which is true. It’s only by the "graciousness of their hearts" that backers get beta codes for TUG, a game they didn’t invest in. Yogscast shares responsibility in the failure of Yogventures because they hired the wrong people for the job. They’re dismissive actions and lack of communication during problematic development are an insult to fans and ultimately damaging to their brand.
If your name and IP are all over this game, do you only take credit when it’s convenient?
 
Of course, there are more crowdfunded success stories like Shovel Knight than failures like Yogventures. I hope games backed by crowdfunding gain a better reputation, for some are truly made with backers in mind. Unfortunately, the risk I could essentially throw away my money to poorly thought-out projects from the likes of Shaq and the Yogscast keep me from backing games. It’s a shame really, a model that allows gamers to communicate directly with developers to help shape a game is appealing. Alas, I feel more confident supporting a crowdfunded game after launch, even if that means some great games won’t see the light of day due to a lack of funds.    



Thursday, July 17, 2014

Blockbusters in Theaters, Flops on Consoles


Back as a kid, I used to make this sandwich with peanut butter, jelly, ketchup, mustard and mayonnaise. It tasted more disgusting than it sounds. I naively thought that putting two good things together, like peanut butter and ketchup, will make something better. Of course, that’s not necessarily true, but it doesn’t stop Hollywood studios from combining movies with games to make movie games.

Seriously! Movie games are terrible! They’re cash cows meant to sucker people out of money because the name of a blockbuster hit is on the box. What makes movies poor choices for games is that there clearly is no thought in their development. With frustrating controls and terrible game design, movie games are quickly rushed to coincide with a movie's release. If you thought I couldn’t get any stupider than making a peanut butter and ketchup sandwich, you're wrong. I own Rugrats in Paris for the N64. 
Ooey Gooey World will forever haunt me

The worst offender of this Hollywood scheme was the Cat in the Hat, based on the 2003 film with Mike Myers. For some odd reason, I enjoyed this bad movie when it came out. So, like any good mother, mine thought that since I liked video games and I liked this movie, a video game based on the Cat in the Hat movie would be the perfect Christmas gift. Her heart was in the right place, but she couldn’t be further from the truth.

Gameplay: mind-numbingly dumb. 
Voice overs: horrendous. 
Guy in the purple suit: on the thing of things I hate the most in the universe up there with Hitler and rude passengers on airplanes. 

Twas a glorious day when I finally went to Gamestop and sold it for $2. Sorry mom.

You’d think with age comes wisdom, but that clearly wasn’t the case with me. How else can you explain Speed Racer: The Videogame in my collection?  That’s what you get when the main incentive to buy this game is an expired movie ticket voucher. And even that’s a rip-off! It was $10 to see the movie yet they only reimburse you for $7.50!

Can't decide whether the movie or game was worse

It works the other way around too. Games made into movies are equally bad. Go ahead, flame me all you want, but the Super Mario Bros movie should have never existed. The main actors have said in many interviews this was the worst movie they ever did and had to get drunk on set to get through filming. Yeah, that’s pretty bad. The problem with most games that become movies are that they take too much liberty from the source material and continually drag on the plot with unnecessary additions. I personally don't like video game movies because they take out the original interactive component of the game's universe.  

May you rest in peace Bob Hoskins
But alas, like a rose growing in the tundra, there are some movie games that break the mold and are actually good. Goldeneye, Spider-Man 2, and Aladdin are all great games that I sadly don’t own. 
Don't cry for me, I'm already dead

If you find a movie game, don't walk, run away! Don’t fall into the trap. That great blockbuster in theaters won't bring the same joy when you pop it in to your PlayStation. Don’t buy into the temptation, or you’ll find yourself waking up at 3 a.m. wondering why you own Tigger's Honey Hunt on the N64.

Don't ask...



HH

Friday, July 11, 2014

The Mecca of Nintendo Fans

Last week, my family and I went to the Big Apple to visit my sister. Of course, we went to the Statue of Liberty, Times Square, the Empire State Building, all that New York stuff. But there's one place down Rockefeller that we had to visit before I left. I finally made the holy pilgrimage to the Mecca of Nintendo fans...

NINTENDO WORLD!
 
Be still my beating heart.
Walking in the store, we were greeted by the security guard and a tower of Mario plushies with more Toads than the Mushroom Kingdom. For a small store in respect to other New York stores, there was quite a bit to take in. To the right was a real-life Mario Kart to promote Mario Kart 8. You might recognize it from events like this year's South by Southwest (SXSW). Unfortunately, you couldn't sit in it. We took a look at the shirts, toys, and 3DS demos before following the racetrack upstairs.

Unbeknownst to my brother, that racetrack would lead him to riches greater than El Dorado. As a collector of video game plushies, he naturally spazzed seeing all the Pokémon toys. While he bumped into people grabbing everything he could hold, I made my way to the museum in the corner of the store. 


Consoles, games, and memorabilia spanning generations of gaming were all on display. A DS signed by Carried Underwood when she promoted Nintendogs, a Luma from Burger King, the Master Sword and Hyrulian Shield Miyamoto held promoting Skyward Sword, a damaged Gameboy from the Gulf War that still works, and so much more. It was surprising they didn't charged admission.

  
Going to Nintendo World, I felt inspired. It's an odd thing to say about a video game store, but Nintendo World's atmosphere was unlike any I've experienced. When a young family went up to the museum display, the parents gushed over the NES they played with as kids and shared a good laugh explaining how they made games work by blowing the cartridge. A young kid was having the time of his life driving as Luigi in Mario Kart 8 despite getting 5th. I even had a chance to swap stories with the employees and reminisce about the good times we had playing Zelda. Nintendo World is sort of like Disney without the rides and expensive cotton candy. It's a magical hub where people from all other gather, united by their love for Nintendo.


My family created our own memories playing Shovel Knight (which I will be streaming on Twitch in the near future so stay tuned). We took turns playing, cheering each other on as we repeatedly fell to our death. We had so much fun we revisited Nintendo World...twice. There was nothing greater than sharing the joy of gaming, and I know I will always cherish my visit to Nintendo World. It helped remind me why I fell in love with games in the first place. The N64 promotional poster said it best, it's all about fun. 

Sunday, June 29, 2014

So What is "Gaming with Smiles?"

I'm glad you asked! Gaming with Smiles is a network of gaming content featuring blog posts, livestreams, playthroughs, and more!

Gaming is a shared experience, which is something I wanted to incorporate when creating Gaming with Smiles.

Want to battle Pokemon online with me? Sure! Want to watch me struggle playing an FPS? Umm...ok. Want me to do the Macarena on Sony's Eyetoy? I'll draw the line there.

But you get the point! Gaming with Smiles is driven by your feedback! After all, this isn't "Smiles Gaming", it's Gaming WITH Smiles.


There's always room for Player 2.


I have an idea of games to play and subjects to talk about, but I'm always open to suggestions! Feel free to reach out by email at gamingwsmiles@gmail.com, tweet @GamingwSmiles, or join the Facebook page at https://www.facebook.com/gamingwithsmiles. I'll also post on Twitter and Facebook when I stream on Twitch (twitch.tv/gamingwithsmiles), post a new video on YouTube (https://www.youtube.com/user/gamingwsmiles), and post a new blog post (http://gamingwithsmiles.blogspot.com/). Be sure to Like/Follow/Subscribe/Whatever!
All the social medias! Gaming with Smiles isn't on LinkedIn yet.
Smiles has been playing games since the age of 4 when his grandparents surprised him with a SEGA Genesis and a copy of Sonic the Hedgehog 2. Since then, Smiles has accumulated a vast collection of games for the N64, Gameboy, PS2, Gamecube, Gameboy Advance, DS, Wii, PS3, 3DS, and Wii U. He even worked on a video game show while in college! Besides gaming, Smiles enjoys swimming, writing, chilling, and talking in the third-person. Besides that, he's just a nice guy. :)